Too Young for the Metaverse? Meta's Bold Classroom Plan

Before they're even old enough to drive, Meta wants to put virtual reality headsets on 13-year-olds—shouldn't we be reducing screen time, not increasing it?
Meta is steering its Quest 3 virtual reality headsets into classrooms, targeting students as young as 13 to immerse them in digital replicas of historical sites and art galleries.
This educational initiative is part of Meta’s broader investment into virtual and augmented reality, projecting expenses up to $99 billion. While the tech giant envisions this as a new method to enhance learning, the push into VR raises substantial concerns amidst ongoing scrutiny over children’s safety online.
Furthermore, while some studies suggest VR can boost engagement, others indicate it might overstimulate and detract from learning. As technology seduces the education sector with dazzling innovations, we are nudging them towards digital dependency. Instead of growing up without digital devices we are wiring their brains with a focus on digital solitude instead of physical companionship.
In an age where digital exposure is ubiquitous, is accelerating the integration of advanced VR technology in education beneficial, or does it risk undermining the holistic development of young minds?
Read the full article on Bloomberg.
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